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Donkey kong country 64 coin
Donkey kong country 64 coin







donkey kong country 64 coin

It is possible, although very random, to be able to just skewer through them and continue. When going down the vertical shafts filled with Lurchins going up and down there are alcoves to wait them out. This decision probably added 20 seconds at the most.Ĥ.

donkey kong country 64 coin

I decided to get as many bear coins in the stages as I could so you wouldn't have to watch 20 minutes of me beating Cranky down in Swanky's game (which does not take time off the game clock, mind you).

donkey kong country 64 coin

I knew I had to get 55 bear coins by the time I finished the Lost World. I thought about this before doing the run. Not collecting bear coins that are out of the way in the stages. Sliding down slippery slopes, especially on the waterfall and jungle stages.ģ. Curse the double use of Y (run and pick up)!Ģ. Picking up barrels when I don't need them. If anyone were to be crazy and bored enough to beat my time they would have to correct these mistakes (plus not make others).ġ. The record at Twin Galaxies is around 2:27 for 105% and when I realized my time was going to blow that out of the water I started to be more serious. When I first began recording it was only for a friend, I didn't actually think I would get a good time. This is useful for me because my strat involves sacrificing a Kong to beat Kaos faster.ĭue to the difficulty of a 105% run I decided to go with multiple segments, saving after the completion of each world. Kastle Kaos: After Kaos is defeated you receive a barrel. Except this time it is useful because this level is tough.Ĥ. In Swoopy Salvo: The last bonus - see number 1. Pot-hole Panic: Without leaving the bonus with Ellie or having both Kongs it would be impossible to get to the automatic barrel before Squitter.ģ. However, it would take effort to lose a character because the bonus is right at the start of the level and there is only a single, stationary buzz.Ģ. Tearaway Tobbagon: the first bonus has a DK barrel because without a partner it is not possible to get all the stars. There are only 4 DK barrels in the entire game that will benefit the player (the others are in boss levels but disappear because you have 2 characters anyway!):ġ. If you lose a partner and begin a new stage you will automatically get that character back. A new, snazzy ending status screen and 105% will be you reward for getting everything. Now you can enter your name as usual and begin the game. The game becomes much more difficult! To perform this, select a new file and press LRRLRRLRLR. However, there is an "expert code" that takes away all DK barrels and save/midway/continue barrels - whatever you want to call them. Normally the maximum percentage available in DKC3 is 103%. As DK, pull the lever to play an exact replica of the 1981 arcade classic.Speed run using the 105% code, which makes the game harder by removing all continue barrels and nearly all DK barrels, completed on June 8 2004. You'll play the same four stages for the Rare Coin challenge, but the difficulty is increased.Īfter you beat DK's Barrel Blast challenge, a lever in front of the arcade machine on the bottom floor will appear. One of the Golden Banana challenges (and later, the Rare Coin challenge) in Frantic Factory requires you to beat the first four stages of the original Donkey Kong arcade game. All hope of a consistent storyline is shattered when the curmudgeony Cranky Kong, introduced in DKC as DK's grandfather, calls DK his "son." Rare, developer of the Donkey Kong Country and Donkey Kong Land series, brings Donkey Kong to the N64 for an adventure so big, it requires the N64 Expansion Pak.









Donkey kong country 64 coin